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So, you’re walking into a pub and see a wooden board with hundreds of tiny holes and people shouting numbers like “Fifteen-two, fifteen-four, and a pair is six!”, you haven’t stumbled upon a secret society of accountants. You’ve found a game of Cribbage.

While Bridge (our last installment) might be the “Chess of card games,” Cribbage is the “fencing match.” It’s fast, it’s sharp, and if you blink, you’ll get stabbed—metaphorically, with a peg.

Today on Deckmatiq, we’re grabbing our boards and diving into the only game where a Jack can be a hero, a villain, or just a “Nob.”

It’s No Noddy (The History)

Most card games evolve slowly over centuries, losing their origins in the fog of history. Cribbage, however, has a father: Sir John Suckling.

Suckling was a 17th-century English poet, wealthy heir, and notorious gambler. In the early 1630s, he adapted an older game called “Noddy” (now extinct, RIP) and modified it. His genius addition? The Crib. By giving the dealer a second hand composed of discards from other players, he added a layer of agonizing strategy to what was otherwise a simple luck-fest.

Legend has it that Suckling used his new invention to hustle the English aristocracy. He would travel the country, teaching the game to wealthy nobles, and then proceed to take their money with a smile. The game was an instant hit, spreading from the courts of kings to the taverns of the common folk, and eventually, to the high seas (more on that later).

The Board Walk (The Objective)

The most distinct feature of Cribbage is the board. While you can keep score with a pen and paper, it is culturally unacceptable. You need a board with tracks of 120 holes.

The Goal: Be the first player to move your pegs 121 points (twice around the board, plus one for good measure).

Phase 1: The Deal & The Discard

The game is usually played by two people.

  1. The Deal: Each player gets 6 cards.

  2. The Discard: You look at your hand and throw two cards away… just throw them in the trash. Throw them into The Crib!

    1. The Crib belongs to the dealer.

    2. If you are the dealer, you want to throw good cards (like 5s) into the Crib.

    3. If you are the non-dealer, you want to throw garbage into the Crib. This tension is the heart of the game.

Phase 2: The Pegging (The Play)

This is where the “fencing” happens. The non-dealer cuts the deck, and the dealer flips the top card (The Starter).

  • Note: If the Starter is a Jack, the dealer immediately pegs 2 points. This is called “His Heels.”

Players then take turns laying down one card at a time, announcing the running total of the pips. The total cannot go over 31. During this back-and-forth, you score points instantly for:

  • 15: If your card makes the total exactly 15, you shout “Fifteen-two!” and peg 2 points.

  • Pairs: If you play a card matching the rank of the previous card, peg 2 points.

  • Runs: If you complete a sequence (e.g., 3-4-5), peg points for the length of the run.

  • 31: If you hit exactly 31, peg 2 points.

  • Go: If you can’t play without going over 31, you say “Go.” Your opponent gets 1 point and plays out their remaining cards if possible.

Phase 3: The Show (Counting Hands)

Once all cards are played, you pick them back up and count your points again (yes, you score the same cards twice in this game).

  • Fifteen: Any combination of cards that adds up to 15 = 2 Points.

  • Pairs: Any pair = 2 Points.

  • Runs: Consecutive cards = 1 Point per card.

  • Flush: 4 cards of the same suit in hand = 4 Points.

  • Nobs: Holding the Jack of the same suit as the Starter card = 1 Point.

The dealer counts their hand last, and then finally counts The Crib. This “late game surge” is why being the dealer is a massive advantage.

The Submarine Connection

Cribbage is the unofficial official game of American submariners.

  • The Dick O’Kane Board: During WWII, Commander Dick O’Kane and his skipper played Cribbage on the USS Wahoo. In one legendary game, O’Kane was dealt a “Perfect 29” (see below). The crew took it as a good omen, and they went on to sink two Japanese freighters the next day.

  • The Tradition: O’Kane’s personal Cribbage board survived the war (and his subsequent capture as a POW). Today, that specific board is passed down like a holy relic to the oldest active submarine in the US Pacific Fleet. When that boat is decommissioned, the board is ceremoniously transferred to the next oldest boat.

The Holy Grail: The “29” Hand

The highest possible score in a single hand is 29 points. To get this, you need:

  • Three 5s in your hand.

  • A Jack in your hand.

  • The Starter card must be the fourth 5, and it must match the suit of your Jack.

  • The Odds: 1 in 216,580. If you get this, frame the cards and retire.

Glossary for the Aspiring Shark

  • Muggins: An optional (and cruel) rule where, if your opponent forgets to claim points they earned, you can shout “Muggins!” and take those points for yourself.

  • Skunked: If you lose by more than 30 points (i.e., you didn’t even reach hole 91), you have been “Skunked.” In tournament play, this counts as losing two games.

  • Double Skunked: If you lose by 60 points. Just go home.

Your Mission

Don’t let the math scare you. The “math” in Cribbage is just adding to 31. If you can count your change at a grocery store, you can play Cribbage. It’s a game of rhythm, “trash-talking via numbers,” and hoping your opponent didn’t throw a 5 in your crib.

After all that, I could use a Gin… because I’m sure feeling… Rummy!

Further Reading & Resources

  • American Cribbage Congress (ACC): The place for tournament rules and local clubs. cribbage.org

  • Daily Cribbage Hand: A great way to practice the “discard” phase. dailycribbagehand.org

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